As social media has become an integral part of our lives, we have learned how to use it to express # ourselves in unique and powerful ways. Our digital presence has become an extension of our physical selves, and the experiences and activities we engage in on these platforms have become an important part of who we are.
I aim to create a space where people can explore and reflect on their own digital lives by presenting these experiences in an accessible and engaging format. My work is focused on capturing and curating these digital experiences, providing a valuable resource for those looking to understand the evolution of social media and its potential future directions. How can we make people see where we were, where we are, and where we might be going?
Sculpture “Influencer Economy”, within the development environment
“The Social Museum” is an ongoing investigation to answer these questions and probe several others. This project aims to create a digital space, a museum, to house these experiences. One of the ways it was done was by creating a workshop around the topic and asking the participants to translate their experiences onto a 3d Sculpture. The museum will house sculptures made during the workshop and some that I have created with my translations. The structure and backend of the museum use Unity, a game engine, helping it be dynamic and accessible. So far the project has been concerned with enacting the processes to create such a space.
By combining digital technology with traditional museum practices, The Social Museum aims to scrutinize what a digital museum could be.
Sculptures made by the Beini, Soojin, Chinhwa, Jamel and MarieĀ
Workshop conducted with peers from MAGCD